I have been dinking around on Second Life lately, and I am struck by the creating another identity phenomena through an "Avatar". It makes me wonder many things. Here are a few questions regarding Avatars and internet safety. Do parents and social service folks (counselors/teachers etc) have to worry about a kids unplesant Avatar? Say a kid (10-17) is experimenting with identities online. Say he has a created an Avatar that is running around the virtual world of his choice creating havoc. He is stealing stuff and killing people, he is raping and pillaging - ought this be a red flag for those that care about him? - Or - do we just write it off as "safe acting out of a fantasy identity" that is not connected in any way to his real life. A kids job in adolescence is to establish their identity. Kids try out a new image on a weekly basis - "today I'm Emo...now I'm a Prep....Now I'm a Goth". But many kids get their image of choice confused with who they really are. Is their a danger of a kid getting their online persona confused with their real life and their real identity? If so...what, if anything, should those around him do? Or - is it a good thing for people to be creating fantasy monster identities to help them control urges that might eek out into their first life? By the way - my Second Life Avatar was at first a kind of cartoonish wolf/fox character. My wife was appalled and made me change it to a kinda of a dopey looking wannabe skater dude. Thanks for any Feedback on this topic, JB
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Anne
Posts:
507
Registered:
6/26/06
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(3 of 3)
Re: Aren't Avatars Interesting?
Mar 2, 2007 2:58 PM
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Thanks for that thinking, Jerald. We do seem to be at a juncture where just identifying the right questions is extremely valuable. Picking up on a couple of points....
"If the behavior becomes criminal, law enforcement and Internet providers tend to pull others in - schools and parents. Should parents or schools get involved earlier? We don't know." Collaborative problem-solving seems to make sense on the Web we have now, where socializing is somewhere in between home and school or in both "jurisdictions." Schools and parents will be more preventive in their approaches as they gain experience with the social Web, but this is a particularly tough moment, I think.
"Others argue that people should be allowed to explore their identity in what appears to be a relatively harmless way (though it may, ultimately, prove not to be that harmless, afterall)." Right now, virtual worlds are relatively harmless (except maybe for parents who worry about kids' exposure to virtual sex clubs in, for example, Second Life). But that's changing as they get more populated (or more young people join them). Some people are calling them the next thing after MySpace, et al. There is already evidence of minor-to-pedophile contact in Xbox Live communications. And that's only the "predator" piece, not the peer-related mischief that affects a great many more tweens and teens in the social-networking space.
"So, the Virtual behavior is important but must be interpreted cautiously and most parents are not in a position to do so - developmentally, teenagers should be individuating from their parents." I wonder why most parents aren't in a position to interpret behavior in game worlds cautiously and how it has gotten so hard to let our kids do their developmentally required "individuating." Is it that the individuating is so much more out in the open now?
Anne
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Anne Collier
BlogSafety co-director
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Jerald
Posts:
2
From:
Portland, OR
Registered:
3/2/07
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(2 of 3)
Re: Aren't Avatars Interesting?
Mar 2, 2007 11:24 AM
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JB- Smart and difficult questions. I'll summarize what I think you are asking: 1. Are there ethical standards to online behavior? 2. If so, who should enforce those standards - parents, online community, law enforcement, teachers, etc? 3. Does online behavior reflect anything about a person's real life? 4. Is there a risk of confusion between Virtual and Real life? 5. If there is such a risk, is the danger that the Virtual will become too attractive and one will withdraw from Real Life? 6. Or, is the risk that one will try to replicate in Real Life that which they experience in the Virtual? My sense is that, clearly, (1) there are ethical standards to online communication. I believe we are still trying to figure out who should do the enforcement. (2) It would seem that most online communities do their own enforcement, squelching or banning those that are particularly offensive. If the behavior becomes criminal, law enforcement and Internet providers tend to pull others in - schools and parents. Should parents or schools get involved earlier? We don't know. Those that use Internet filters and spyware to monitor or restrict their kids probably believe so. Others argue that people should be allowed to explore their identity in what appears to be a relatively harmless way (though it may, ultimately, prove not to be that harmless, afterall). (3) Yes, the online behavior almost certainly reflects something about the person's Real Life. However, what that might be will be disguised and difficult to discern. For example, playing a violent game, hour after hour, might say something about the person's anger. However, in my experience, it is more typically an expression of the person's sexual frustration. So, the Virtual behavior is important but must be interpreted cautiously and most parents are not in a position to do so - developmentally, teenagers should be individuating from their parents, keeping secrets and the such. (4-6) Yes, there is substantial risk of confusion between the Virtual and the Real. The risk goes both ways - one can get overly immersed in the virtual at the expense of Real relationships or one can try to impose the Virtual on the Real World. The latter situation is more difficult to understand. I believe the Virtual gives one a gratifying sense of empowerment and mastery. If immersed in the Virtual, one begins to believe they really are quite special. Upon reentering the Real, people may then try to maintain that sense of control and power. They can do this by stubbornly adopting and holding beliefs, many of which might conflict with parents, teachers, or the police. Whereas, when confronted by such authority, most people accept their powerlessness and try to negotiate, those that have artificially inflated their self worth do not do so. To admit powerlessness would be a terrible disgrace as it would also be an admission that they live in a Virtual fantasy. I could go on - it is an interesting and important topic - but I've probably already written way too much. The clearest example of this sort of thinking was what happened at Columbine. I've written a large paper on that topic. The theory could/should probably be generalized to the more modern variants of terrorism we see today. Regards, Jerald Block, MD www.jeraldjblock.medem.com
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JB
Posts:
17
Registered:
2/8/07
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(1 of 3)
Aren't Avatars Interesting?
Mar 2, 2007 1:40 AM
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I have been dinking around on Second Life lately, and I am struck by the creating another identity phenomena through an "Avatar". It makes me wonder many things. Here are a few questions regarding Avatars and internet safety. Do parents and social service folks (counselors/teachers etc) have to worry about a kids unplesant Avatar? Say a kid (10-17) is experimenting with identities online. Say he has a created an Avatar that is running around the virtual world of his choice creating havoc. He is stealing stuff and killing people, he is raping and pillaging - ought this be a red flag for those that care about him? - Or - do we just write it off as "safe acting out of a fantasy identity" that is not connected in any way to his real life. A kids job in adolescence is to establish their identity. Kids try out a new image on a weekly basis - "today I'm Emo...now I'm a Prep....Now I'm a Goth". But many kids get their image of choice confused with who they really are. Is their a danger of a kid getting their online persona confused with their real life and their real identity? If so...what, if anything, should those around him do? Or - is it a good thing for people to be creating fantasy monster identities to help them control urges that might eek out into their first life? By the way - my Second Life Avatar was at first a kind of cartoonish wolf/fox character. My wife was appalled and made me change it to a kinda of a dopey looking wannabe skater dude. Thanks for any Feedback on this topic, JB
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